Students explore how computers follow instructions exactly by acting as 'robots' and giving precise commands to complete simple tasks.
Tap a step to mark it as done.
Teach: algorithm, instruction, step, sequence, debug. Use frames: 'First… then… next…'. Keep language simple and repetitive.
Provide instruction cards or visual prompts. Allow demonstration instead of verbal explanation.
Can students give clear, step-by-step instructions? Can they identify and fix errors (debug)?
Fully unplugged — no technology needed. Can be done in any open space.
Students assume the 'robot' will understand vague instructions. This activity highlights the need for precision.
Unplugged computing activities build foundational understanding of programming without needing devices.
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