Students explore how choices and decisions can be built into instructions using simple conditional statements.
Tap a step to mark it as done.
Teach: if, then, else, condition, decision. Use frames: 'If… then…'.
Use gestures or actions instead of words.
Can students create and explain conditional rules?
Fully unplugged — no materials needed.
Students may confuse sequence with decision-making.
Conditional logic is fundamental to programming and algorithms.
Your feedback helps other teachers and helps us improve TeachAnyClass.