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Maths

Problem Solving: Working Systematically and Finding Rules

Overview

Students develop their mathematical thinking through rich problem solving — the emphasis is on process, not just answer. Problems are chosen to reward systematic approaches over guesswork.

Learning Objective
Students apply systematic working strategies (working backwards, drawing diagrams, making a table, looking for patterns) to solve non-routine problems and generalise findings.

Resources needed

  • Mini whiteboards
  • Plain paper
  • Coloured pens (optional)

Lesson stages

0 / 7 done
  1. 1 Display the toolkit: (1) Draw a picture. (2) Make a table. (3) Look for a pattern. (4) Work backwards. (5) Try a simpler case. 'Mathematicians don't just guess — they are systematic.'
  2. 2 'There are 5 people in a room. Each person shakes hands with everyone else exactly once. How many handshakes?' Draw a diagram, make a table for 1,2,3,4,5 people. Pattern: 0,1,3,6,10... differences increase by 1 each time. Extend to 10 people.
  3. 3 'I think of a number. I add 7, then double it, then subtract 3. The answer is 25. What was my number?' Work backwards: 25+3=28, 28÷2=14, 14−7=7. Check forward: 7+7=14, 14×2=28, 28−3=25 ✓.
  4. 4 Display a pattern of shapes (e.g. squares in an L-shape growing each step). Count squares for each term and record in a table. Find the nth term rule. Predict the 10th term. Verify if possible.
  5. 5 'How many squares are there on a standard 8×8 chessboard?' (Not 64 — count 1×1, 2×2, 3×3... squares.) Start with a 3×3 board to find the pattern. Use a table. Generalise for an n×n board.
  6. 6 Different groups share their approach. 'Did everyone reach the same answer? Which strategy made it easiest? Could you have used a different approach?' Compare efficiency of different methods.
  7. 7 Students write: 'The strategy I found most useful today was ___ because ___. I would use it again when ___.'

Tap a step to mark it as done.

Variations

  • Use classic puzzles: river crossing, magic squares, tower of Hanoi
  • Students create their own pattern problems for others to generalise
  • Connect to algebra — generalise as an expression rather than a rule in words
More information

Display the strategy names and brief descriptions. Model think-aloud language: 'I'm going to try a simpler case first...', 'The pattern seems to be...'

Provide scaffolded tables for the handshake problem. Reduce the chessboard to a 4×4 for students who need more time. Allow use of physical objects to model.

Are students working systematically rather than guessing? Can they describe their strategy? Can they generalise a rule beyond the cases they have tested?

All problems solved on mini whiteboards or plain paper. No resources needed beyond a surface to write on.

Students may find the pattern for specific cases but not generalise. Prompt: 'How would you describe this rule for ANY number of people?'