Students explore how there can be multiple ways to complete a task and some are more efficient than others.
Tap a step to mark it as done.
Teach: improve, efficient, faster, better, method. Use frames: 'This is better because…'.
Use simple tasks or actions.
Can students improve algorithms? Can they explain efficiency?
Fully unplugged.
Students may think first solution is always best.
Efficiency is important in programming and problem-solving.
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