Students explore how mistakes in instructions cause problems and how fixing them improves outcomes.
Tap a step to mark it as done.
Teach: error, mistake, fix, debug, correct. Use frames: 'This is wrong because…'.
Provide simple examples. Allow verbal responses.
Can students identify errors? Can they correct them logically?
Fully discussion-based.
Students may think mistakes are failures rather than part of learning.
Debugging is a key part of programming and problem-solving.
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