All Activities
Computing

Follow the Rules: Understanding Rule-Based Systems

Overview

Students explore how rules can control behaviour in systems, similar to how computers follow programmed rules.

Learning Objective
Students understand how rule-based systems use simple rules to control actions and outcomes.

Resources needed

  • No materials required
  • Optional: rule cards

Lesson stages

0 / 10 done
  1. 1 Introduce rules as instructions that must be followed.
  2. 2 Give simple examples (if rule, then action).
  3. 3 Students follow a set of rules in a game.
  4. 4 Discuss how rules affect outcomes.
  5. 5 Students create their own rule-based system.
  6. 6 Test with a partner.
  7. 7 Refine rules.
  8. 8 Discuss clarity and fairness.
  9. 9 Share examples.
  10. 10 Reflect on how computers use rules.

Tap a step to mark it as done.

Variations

  • Add multiple rules.
  • Create games with rules.
  • Combine with conditions.
More information

Teach: rule, system, follow, decide, action. Use frames: 'If… then…'.

Use gestures or actions instead of writing.

Can students create and follow rules? Can they explain outcomes?

Fully unplugged.

Students may create unclear or conflicting rules.

Rule-based systems are used in programming, games, and decision-making systems.