Students develop their mathematical thinking through rich problem solving — the emphasis is on process, not just answer. Problems are chosen to reward systematic approaches over guesswork.
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Display the strategy names and brief descriptions. Model think-aloud language: 'I'm going to try a simpler case first...', 'The pattern seems to be...'
Provide scaffolded tables for the handshake problem. Reduce the chessboard to a 4×4 for students who need more time. Allow use of physical objects to model.
Are students working systematically rather than guessing? Can they describe their strategy? Can they generalise a rule beyond the cases they have tested?
All problems solved on mini whiteboards or plain paper. No resources needed beyond a surface to write on.
Students may find the pattern for specific cases but not generalise. Prompt: 'How would you describe this rule for ANY number of people?'
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